Stoic Studios’ Towerborne has finally made its way to early access on PC, bringing with it a unique blend of ARPG and beat ’em up gameplay. The game’s colorful and cartoonish visuals are a departure from the studio’s previous work on the Banner Saga series, but still manage to capture a sense of charm.
The game’s central mechanic involves navigating a hexagonal world map, completing battles, and collecting loot. The combat system is reminiscent of classic beat ’em ups, with a focus on special abilities and magical companions. While the gameplay loop may feel a bit conventional, there’s potential for depth and complexity.
Stoic’s decision to release Towerborne in early access on PC, with a game preview on Xbox consoles coming next year, is an interesting one. The studio wants to build a community around the game and gather feedback from players to fine-tune the game’s balance and direction. However, the decision to wipe progress upon the game’s official launch and offer paid founder’s packs may raise some eyebrows.
The question remains whether players will be willing to invest time and money into a game that will eventually be wiped. Stoic’s commitment to transparent communication and community involvement is commendable, but it’s unclear whether this
Stoic Studios’ Towerborne has finally made its way to early access on PC, bringing with it a unique blend of ARPG and beat ’em up gameplay. The game’s colorful and cartoonish visuals are a departure from the studio’s previous work on the Banner Saga series, but still manage to capture a sense of charm.
The game’s central mechanic involves navigating a hexagonal world map, completing battles, and collecting loot. The combat system is reminiscent of classic beat ’em ups, with a focus on special abilities and magical companions. While the gameplay loop may feel a bit conventional, there’s potential for depth and complexity.
Stoic’s decision to release Towerborne in early access on PC, with a game preview on Xbox consoles coming next year, is an interesting one. The studio wants to build a community around the game and gather feedback from players to fine-tune the game’s balance and direction. However, the decision to wipe progress upon the game’s official launch and offer paid founder’s packs may raise some eyebrows.
The question remains whether players will be willing to invest time and money into a game that will eventually be wiped. Stoic’s commitment to transparent communication and community involvement is commendable, but it’s unclear whether this