The Casting of Frank Stone is a game that combines the storytelling of Supermassive with the horror universe of Behaviour. As a fan of both, I found the game to be enjoyable, despite its flaws. The game’s formula is similar to Supermassive’s previous games, with a focus on interactive storytelling and quick-time events.
The game’s formula hasn’t outstayed its welcome yet, and I’m not sure it ever will. However, the branching paths sometimes lead to jarring and commonplace flaws. The gameplay consists of many dialogue options, almost always binary, unless you unlock additional things to say by exploring the world and gathering collectibles.
The game’s new combat-light mechanic is not compelling and becomes boring almost immediately. Players are meant to point an object at the titular monster to keep him at bay throughout the story, but it’s always so easy.
The game’s frequent technical issues, such as stuttering when transitioning between scenes, pull you out of the experience more than some loose narrative threads. These kinds of visual flaws weigh more heavily on a game that prides itself on its cinematic quality.
The Casting of Frank Stone is a game that combines the storytelling of Supermassive with the horror universe of Behaviour. As a fan of both, I found the game to be enjoyable, despite its flaws. The game’s formula is similar to Supermassive’s previous games, with a focus on interactive storytelling and quick-time events.
The game’s formula hasn’t outstayed its welcome yet, and I’m not sure it ever will. However, the branching paths sometimes lead to jarring and commonplace flaws. The gameplay consists of many dialogue options, almost always binary, unless you unlock additional things to say by exploring the world and gathering collectibles.
The game’s new combat-light mechanic is not compelling and becomes boring almost immediately. Players are meant to point an object at the titular monster to keep him at bay throughout the story, but it’s always so easy.
The game’s frequent technical issues, such as stuttering when transitioning between scenes, pull you out of the experience more than some loose narrative threads. These kinds of visual flaws weigh more heavily on a game that prides itself on its cinematic quality.