A recent confirmation from Star Wars Outlaws director Julian Gerighty, indicates that a patch is on the way to address the game’s “unfair” and “incredibly punishing” stealth sequences. This update is set to be released “maybe in 10 days.”
Gerighty admitted that the initial design intent was to build “tension,” but the outcome “just feels unfair.” The upcoming patch aims to ease these feelings by tweaking certain aspects of the gameplay.
Specifically, the early mission in Mirogana will be adjusted, as it has been deemed “incredibly punishing.” Gerighty acknowledges this as a mistake that will be corrected. The team will focus on finding a balance between difficulty and enjoyment, rather than completely removing the fail state.
The patch is a welcome change for players who have struggled with these sequences. Gerighty’s willingness to listen to feedback and make adjustments is a promising sign for the future of Star Wars Outlaws.
A recent confirmation from Star Wars Outlaws director Julian Gerighty, indicates that a patch is on the way to address the game’s “unfair” and “incredibly punishing” stealth sequences. This update is set to be released “maybe in 10 days.”
Gerighty admitted that the initial design intent was to build “tension,” but the outcome “just feels unfair.” The upcoming patch aims to ease these feelings by tweaking certain aspects of the gameplay.
Specifically, the early mission in Mirogana will be adjusted, as it has been deemed “incredibly punishing.” Gerighty acknowledges this as a mistake that will be corrected. The team will focus on finding a balance between difficulty and enjoyment, rather than completely removing the fail state.
The patch is a welcome change for players who have struggled with these sequences. Gerighty’s willingness to listen to feedback and make adjustments is a promising sign for the future of Star Wars Outlaws.